> For the complete documentation index, see [llms.txt](https://docs.synaps.app/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.synaps.app/video-tutorials/complete-architecture-project.md).

# Complete architecture project: plans, sections and visuals

Watch a complete Synaps architecture workflow: floor plans, wall details, elevations, sections and interior renders, with timestamped summaries.

A longer walkthrough connecting early layouts, manual drafting, technical drawings, elevations, sections and visual exploration.

{% embed url="<https://www.youtube.com/watch?v=77TS_ITc8cg>" %}

**Presented by:** Melos Azemi · **Published:** 2026-07-27 · **Length:** 55:39

Original video: [I found the best architecture software in 2026](https://www.youtube.com/watch?v=77TS_ITc8cg).

## Sections at a glance

<table><thead><tr><th>Chapter and summary</th><th data-hidden>Automatic source captions (verbatim recording; may contain recognition errors)</th></tr></thead><tbody><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=0s">0:00</a> <strong>Bring in a starting point</strong></p><p>Explore tracing, DXF import and generated layouts.</p></td><td>I got certified in AutoCAD when I was 16 years old. But 9 years later, a lot has changed in terms of how architecture workflows work. And today, I can confidently say that I've merged my architecture workflow all in one place inside Synapse.app. In this video, we will walk through a full project inside Synapse. I will be showing you how to trace handdrawn floor plans and turn them into CAD automatically. How to generate floor plans. how to actually explore layouts with floor plan generation, the whole drafting journey of the floor plan, elevation and section, and how to turn a floor plan into a render without having to 3D model. And without further ado, let's jump straight into it. So, the first thing that you're going to want to do is to go to synapse.app and you will land in this website. You can just start for free and follow along with me in this video and you're going to be completely fine. You don't need to upgrade anything for this video as of now. Uh now I've opened the project here and you can see that the user interface is quite clean which I really do enjoy. However, it's completely blank as of now. It is like this a lot of the times for architects and is often the hardest place to start. But the architecture process for I would say most of the architect starts with a sketch, a pencil and a paper. And I will show you exactly this sketch right here how we can turn it into CAD automatically. So I took a picture of it and I'm just going to drag and drop it onto the canvas. As soon as this is in the canvas, it will say floor plan detected and it will prompt us to trace it. Once I click trace, it will detect where it is placed. If you have multiple floor plans in an image, it means that it will detect them separately, which is awesome. And it also fixes the perspective automatically and turns it into scale without you having to do the manual work. So, we can just click trace floor plan. And within a few seconds, this will turn into a CAD drawing. And by the way, this is not meant to be a final output, which is going to be 100% polished. However, I personally believe that it gets you at about 90% and then you're going to have to give it that 10% to actually polish it. and and make it um correct. I would say is still a lot faster than having to draft everything manually. And especially for even larger scale floor plans, it saves even more time and it gets even more valuable. So, as you can see right here, the tracing is happening. We have the image of the sketch on top. And as I move this out of the way, you can see that this has been traced. And if we compare it to what we have here, I would say it is pretty accurate. There are a few errors. for example, uh this door orientation here or the fact that the door wasn't placed in this bedroom or neither this one. I think it's also worth it to mention that the output also depends on your drawing representation because over here you can barely tell that I drew a door here anyway. But you can see that it did place the windows. It did place most of the assets and from here you can refine the output and get it on a professional floor plan. Now also since most of you are coming from an AutoCAD background in R and are AutoCAD users, you can also import a DXF here which is a format easily accessible in AutoCAD. And I'm going to show you exactly that. So for example, I'm just going to click one of my DXF files in the computer. And now you can see that we have the DXF imported here. And I still have control over all of the lines just like in AutoCAD. And I'll show you more about like the manual drafting in just a second because we'll use all of the operations that um AutoCAD also have but in a web browser and also while being real time collaborative so you can work with multiple people on the same file at the same time. Now before we jump on the actual drafting let me show you quickly also a really cool way to explore layouts with a floor plan generator. So I will draw a rectangle which is going to be well 18 m by 10 m. And now once we have this boundary we can select it. I can click right here for the floor plan generation. I can click to with boundary and I will type in generate [music] a twobedroom villa with open living dining and kitchen also large windows. And we can click send. Now within a few seconds we should be able to see a floor plan generated within this boundary and on top of that it will be generated as an editable floor plan where we can configure the windows further. We can configure the walls further and we can move out the assets or anything that we like. And as you can see this is the floor plan which was generated. It has an open living dining and kitchen space. And then it also has the private area which are like the bedrooms, the bathrooms and and it has that clear division which I like. Now function wise it does make sense overall but there's still a few things that I like to to make better here if we did go through with this floor plan. However, you can kind of get the idea of how fast it would be to iterate from here. So like you can just do multiple rectangles and then type the brief on each of them. And you can kind of compare the layouts between them much much faster. And then finally, let's do this one as well. And in just a second, we're going to see the results. And then finally, let's add the brief to this one. And we are going to see results and compare them in just a few seconds. So now you can see that within just a few seconds we are able to compare and see multiple layout options. I mean all of these do need tweaking in order to be for like production level but they're all different variations that you can test fix and play out with them. Uh and I think this is still very valuable because it's much faster than having to draw all of that manually. Okay. So we're going to get started with the actual drafting process. All what I showed up until now is very unique to Synap, but it also supplementary to another workflow, which is a workflow that I will show. Now, before we get</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=368s">6:08</a> <strong>Draft and furnish</strong></p><p>Set out the plan, organize spaces and place furniture.</p></td><td>started, if you use the imperial system, you can find the feet and inches in terms of units right here. You can change the decimals. I'm going to keep it at meters as of now. Uh, but the process is going to be the same either way for you to follow. So, I'll click the wall tool or I can use a W as a shortcut. I will go for an 20 m wall on this side. And I will go for an 80 m. And I will go for an 18 m wall on this side. And then I will draw another wall at around 6 m as our vertical grid. And we can close this in as the area first. With that said, I would like to get going with some sort of grid system. So I will place um just a few lines right here. Let's do one in the beginning and one in the end. Uh let's make sure that the distance is symmetrical on these sides. And then I will also add another one which is going to be horizontal. I think I will move this about 2.4 m downwards. The next grid is going to be 1.8 m downwards. So this next grid line is going to be there. So I imagine entering here and probably dividing this in half like this where we have the private area with like the bedrooms, the bathrooms and everything on this side and an open kitchen with um open living room and open dining space. So then if I go to polish mode, I will be able to draw markups on top of this and kind of do some sort of zoning work. So for example, this right here is going to be a uh circulation point for us. Let's have the kitchen here with a dining here. And then this can be our living room. Now, I think right here we can also have some sort of entry nook, which means that we have some sort of transition coming from the outside to the indoors. This helps basically to stop in heat or cold coming in. So, it's a lot more efficient. It stops the smells from the outside. It also helps to kind of have this more dirty area where you come in with um clothes on from the outside with shoes on. Maybe if you're in America, you keep shoes on even all the way here. But uh with that said, I think this is kind of going to be this area. Now, this is um like this corridor over here might be a bit too wide. However, I think we can kind of stop this here. We can have one of the bedrooms over here. And then we can also have uh the other bedroom right here. Now about the bathroom, we can either leave it an entry from this side. However, I don't like it that it clearly exposes the bedrooms. But I think we're going to have to figure this part out. And I think the width of this circulation area works well because over here we can have, for example, some sort of bar for the kitchen. And then we can maybe kind of do some sort of transition from the public zones to the private zones and we can have some sort of studying nook on this wall or maybe even supplementary closets or supplementary wardrobe um and all of that. So this is kind of my idea while I'm sketching on top of it. So with that said, I will go back to drafting mode. I will move this out of the way. I will remove all of the kind of let's call it sketching that I've done here and let's actually start to implement this. So first of all the entry nook doesn't need to be that big. Let's just leave it like that for now. We can kind of draw up this wall here. And then over here we're probably going to need another grid line uh just for the division of the master bedroom which is going to be this one. And then the smaller bedroom here. So then let's just close this off as well. Now the exterior walls, I'm going to select them. And these are definitely going to need to be thicker. Uh so I'll leave them like that, including this one. And interior walls are fine for now. What I would like to do is to drag and drop some assets here just to check for scale just to make sure that we're drawing in the right scale. So for example, these chairs here are going to be for the dining table. This doesn't have to be a dining table. Once again, this is just a twobedroom home. Then we can go to the asset library. Again, let's just search for the kitchen. I'm just going to rotate it this way. And it seems like this is going to fit fine for us. Uh what we might do is just add another. And so far, it seems like everything is in scale up to here. So, let's go to the living room assets. Let's use this coffee table first. Let's also use this sofa, which doesn't have to be perfectly 90°. And then let's also place this armchair over here. We can [music] search for a TV unit. And we can place it right here. And this is our smaller living room. I think we can also make this a bit smaller. And we could probably make this a kitchen island, right? I will apply the same fill that the kitchen has here. I will search for a sink and then I can just place two smaller stools here. I will rotate them to seem a bit more randomized. I will bring this to front. And this is coming along slowly but surely. Now I will also add a pantry/ bar area here. So what I will do is let me just make this a lot thinner. So we can have bar area on one side and the pantry on the other. And then over here we can have some small kind of study slashwork nook. And we can place some more fun accessories here just to give it a little bit of life. So we can kind of place one of these chairs here. And then let's just duplicate another one on this side. Let's place a computer and then maybe a laptop on this other end. And then maybe I can get this bookcase and just basically doubleclick to delete the outline and just get these two assets over here. I think this just makes it a bit more lively. Now maybe in such uh critical conditions it might actually be okay even if the table is smaller than a standard table just because here we do need some more circulation room. And then over on this side, we somehow have to fit a bathroom together with this bedroom here. But I don't think we're going to have too much trouble because I think we can have the bathroom over on this side and then the wardrobe on this side. And that should be fine for us. On the other end here, we can just have the end suite bathroom um on this area. We can add a wardrobe here. And then the bed has enough space basically. So, let's go to the bed library. Let's just place a smaller bed for this one. And then we're going to have a larger scale bed on the bigger bedroom over here. I will place one of the wardrobes on this area. And then I will duplicate another one. So, we have double stack them. And then we can also uh we do have enough space for another wardrobe there. And then let's do the same thing over on this. I mean, I usually don't yet like L-shaped wardrobes or U-shaped even, but in this case, we just do not have enough space uh to leave them parallel. So, I think we're going to have to keep it L-shaped for now. So, right here, I made this room a little smaller because this one was suffering a bit. So, we're going to make up room for that one. And now, I will free up some of this space on this other room so the circulation is better. Also, I think there is a bit too much distance between these two and it just makes the walking distance between the three elements of the kitchen a bit too much. I think if we can get this to 120 instead, it would be much better. So, I will just type in 1.2 here to keep it as a reference with a line tool. I will get it closer to the island. And now, I think we can free up this space a bit better. We can also move the bar and the pantry to the correct positioning here as well. And then this grid line can be right about there. So now we have more room for this wardrobe too. In fact, over here in this room, I will add a bigger bed which also has the builtin nightstands. And I will duplicate these as well. Okay. So now we can start thinking a bit about the bathroom elements as well. So, let's open up the bathroom category here in the assets. I think we can use a bathtub in both of them. This one is definitely smaller. We can also use a shower. I'm going to use this sink. Let's just rotate it here. So, that is a bit too tight. So, I'm going to use a smaller version of the bathtub. I will definitely make this smaller. I will double click inside the sink element. And I will move these to be a bit more centered. And let's move this toilet right there. So, this is a tighter bathroom, but I think it works. All right. And then for the larger bathroom, I think we can also use the larger bathtub here. And let's get these other two elements. And let's just rotate them for the correct orientation. Let's just get this bit closer to the bathtub. And then we can increase the size of this on both sides. In order to do that, I'm going to hold the command or alt key on the keyboard. That way, it gets bigger on both sides. And I think it will work. And I think this works fine. I think I will try to keep this a bit more in the center. I can resize this a bit. I will delete the book elements completely. And this should work fine for the nook as well. I think what we can do as well, I can just add some little accessories in the kitchen. I think it's cool because it kind of gets the um whole floor plan to look a bit outside of a regular you know templated format in that sense. Now something else that we need to do here is that I will add a rug which goes underneath the living room assets. For this I will use rectangle tool. I will find a hatch at the fills and I will just use something like a diagrammatic pattern. Let's use a completely white background. I'm going to make the scale five just so it doesn't cause so much visual noise. And I will send this to back. And I think these [music] assets we can kind of group them. At the same time, maybe I would want the strokes of the pattern to be a bit less visible. Do something like this. Other than that, what I would add here is maybe this floor lamp, which I like as well. It just adds a bit more character to the living area. And now I think I can get started with the openings. So I will start with the doors here. So, I'm going to select the first entrance door. As you can see, it has a very nice kind of user experience when doing a door orientation. So, I'll place entrance door here. I'm going to use a width of 1,100 mm or 1.1 m because we do need a larger entrance door. And then I will duplicate this here as well. Over here, we can leave some sort of storage for shoes, for coats maybe, uh, and other stuff like that. And I think this is a little bit tight, but I don't think it's</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=1067s">17:47</a> <strong>Define rooms and openings</strong></p><p>Add rooms, doors, windows and finishes.</p></td><td>anything major or a big deal breaker. Now, with that said, what I will do is that for now, I will remove the grid lines completely because we'll make them a bit more neat in a second. And I will go right here at the openings and I'll use the dividers. Now, what this divider does is that instead of the actual hatches of the rooms that we will place along our floor plan here to go all the way to this area, instead now when we have a divider there, when I place a room, it clearly just selects the area which I want selected. And right here, I can type in living, dining, and kitchen. Now, we will order these correctly in just a second. First, I just want to place them and then I will send all of these to back with the correct scale and also the correct opacity of the hatches. So, I will do this for all of the separate areas that we will create. So, there's going to be one here as well. This will be for the bedroom. This is for the master bathroom. This is going to be for the bedroom as well. And we also have one of the bathrooms here. By the way, these will look much nicer when we actually arrange them to have some sort of order and hierarchy in terms of how they are placed. Uh, with that said, I will actually go ahead and select all of them right now and send them to back. I will go to fill and for now I will just lower the opacity quite a bit and we will edit them in just a second. I will continue with the door. So, I will place a door right here. And this is where it gets very interesting because I'm going to show you how you can configure doors in an experience which I haven't seen with drafting anywhere else. So, if I select the door right here and I go to the configuration, I can select the mechanism of the door, what side it hungs to. Do we want a sliding door or which way you want it to slide, the type of construction of the door and all of that, which I find it very cool. So, I will make this a sliding door, but not only I will also make it a pocket door which goes into the wall and I will make the handle a vertical handle which I think it's amazing. I personally have not seen a better user experience of drafting so far. And this is just one part of it. I'm going to show you a lot of other cool experiences in just a second where it allows you to customize quite a bit. Now, on the bathroom, this is going to be a standard door. I will leave this at 800 millimeters. And then I will duplicate this for the other bathroom here. By the way, you can easily duplicate while doing control D on Windows. We're going to do the same thing over here. And for the bedroom door here, I duplicated it. But I will change orientation by clicking on this, clicking on this dot, and then you can see the animation pops up again, and I will orient it correctly. Now, the bedroom door is probably going [music] to need to be bigger. So, I'm going to leave it at 900. And I'm going to duplicate this as well. Place it on the other bedroom too. And this is now oriented correctly. And I think this is pretty much it as far as doors go. Now, next up, we will work on the windows as well. Now, I will go to the drop- down menu where we used the rooms previously. I will select window. I will place one window here which has a direction outside is this way. And I will make this larger. So this will be a 3.6 m window and I will configure this as well just like we did with doors. However, when you select the windows and you go to configuration, you can see that there are just many more options. You see these plus icons and what these do is that it just allows me to very easily add another leaf. We can also add a transom. We can add more leaves. Uh but for this instance, we will just remove the transom. We'll remove one of the leaves and we just leave it this way. Now if I select this leaf I can very easily make this the sliding part of the window and it slides that way and I can click apply. So now we have a sliding window right here. I mean once again the drafting experience here is just another level something that I have not experienced with another software and certainly not AutoCAD. Now I will just duplicate this same window over on this side. And I think this looks fine. And I wouldn't really complicate it too much even when it comes to the elevations and how the elevation looks here. I'll keep the sliding window even in the bedrooms because over on this side we'll have a full on deck which should allow us easy connection with indoor outdoor. And for this one we'll go to wood in terms of the texture. I will choose something which looks like wooden planks. I'll make the scale five or let's just make the scale eight. And then I will also change the orientation for 90° to something like this. And just leave a white background for now. And in fact, what I'd like to do is for this stroke to be even lighter. Now, with that said, I will also add a window here near the bar station. We're going to have a coffee machine. And in fact, I'll go to assets and I will type in coffee. Yes, there it is. So, I'm just going to rotate this uh to look a bit more natural. And we can add a wider window over here. Let's do the same with the nooks. So I think what we can do is that instead of placing one window per each, which might, you know, just disturb the working, I think we can just leave a wider window over here, which should be good. Um, and that's kind of it with the windows. I think what we can do as well is also just add another smaller one here. at this bathroom just for natural ventilation and some natural light coming in as well. Now I'm going to select all of the hatches here at the rooms. I will make the color of the typography a lot lighter because that I think is a bit too heavy. And I will make the size smaller to like 30. I'll keep this in the bottom right corner. I'll do the same with this other one. So now these are placed a bit better compared to what we had earlier. And I'm going to name all of these correctly. Let's name this the entrance area. We're going to have this one as I think this is almost like hallway since it's mostly for circulation and movement. I will name this a study nook. This is one bathroom. And then this is going to be one bedroom. Let's call this the master bathroom. And then this is going to be the master bedroom. So now I'll work a bit on how the hatches look. So for the living spaces, I think we can keep the same herring bone pattern. So the only thing that I will do is that I will edit them in terms of the appearance with the background. So I'll turn the opacity all the way up for these because I want the background visible more. However, for the stroke, I will lower the weight to one to 2. And I also lower the opacity of the stroke to be a bit lighter because I think something like this makes more sense. Then I will select the remaining areas. So the bathroom, the master bathroom and the entrance. And instead I will use a tile fill which will be this one. And then I'll also lower the weight on this as well. I will add the same background color. And I'll lower the opacity. So now you can see that even the background of the strokes is congruent and it makes sense. Now one thing that I'd like to change is for example this hallway the hatch orientation is not completely correct. So I will change it to 180°. I think the same thing for this bedroom hatch. So I will change this one to 180°. Now it just looks smoother and it looks better.</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=1533s">25:33</a> <strong>Develop the presentation plan</strong></p><p>Draw the pergola, landscape the plan and compose a sheet.</p></td><td>I think it's also nice to add this bed bench to both beds. It just makes the bedroom look a bit more carefully curated overall. Now I will select all of the walls or actually I will select everything. But you can see here in the categories we have the walls selected separately and I will make the outline of all the walls a lot thicker. So that's going to be 40 points. And then I also want the stroke a bit of a more like very dark brown. Actually 40 might be too much. So, let's do 25. And I think it looks a bit better. Now, I will send this to back. So, now we can also work a bit on the outside. I'm thinking of maybe extending the patio a bit more. And over on this side, I will add some wooden pergola. So, I will add wall columns. So, now what we can do is I will select the column. I will click on linear array. I'll click once to actually activate it. I will say that I need five of these every 2 m. Um or actually something like this works fine as well. So we have the preview and we can just click and now this will be activated. We can delete the last one completely and then actually I will just move all of these together just a bit more so we are 100% um precise here. Now next up I'm going to add the bigger beams here. So I will select this as a beam. I will add a fill which is going to be like a light white fill but I will lower its opacity to like 40. And then I will make the stroke as a dash. And here I want to make the dashes larger. So let's do 20 and six. I will click enter. And we will leave it at that. And then I'll also lower the opacity of the dashed line. So these are going to be the main wooden beams. And then I'll do the same thing with the linear array. I'll do four here. And I will click. And now we have all of the main beams. We will also need one more beam that connects the columns horizontally. We will add this as well. In fact, I will actually group the columns. And I will go back to layers and I will rename this as pergola columns. I'll click enter. And now we have these as pergola columns. I'll bring these to front. And now the beam that connects them sits at the back. I'll go to assets once again and I will open the outdoors category. I will actually place two pool loungers right here. I will duplicate another one as well. I'll also add like a small table here with a newspaper, sunglasses, and some coffee. Even though most people would actually prefer a cocktail here, but for the actual outdoor dining, I'll go ahead and use this because I think it fits well and and it's enough for that area. So now let's start to work a bit on the outside. I'll get started with just a rough line here. So this is where we're kind of at with the conceptual part of the floor plan. What I will do is that I will choose this paper option here. I'll click once for the starting point and I can set the diagonal to whatever I like. And now we have all of these inside the paper. And what I can do is I'll rename the paper to conceptual floor plan which is nice if you just want something to present to clients or uh something which is not so technical. But in just a second I'll show you how you can also make like a more documentation type of floor plan. And to do that I will just duplicate this whole frame. I'll move it a bit on the side. And let's name this uh technical floor plan. So inside the technical floor plan, there are a few things that we can make this more technical in a way, right?</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=1765s">29:25</a> <strong>Construction and dimensions</strong></p><p>Apply wall layers and dimension the technical plan.</p></td><td>What I'm going to show you is that I'm going to select only this exterior wall here. And I can go to the wall construction and add a layer to the left and another layer to the left. So now we have three layers in the wall. And this is how we can create a full construction um layer set in terms of how the walls will be shown also in the floor plan. the core part here we'll just make it 0 2 that way it makes sense and then for the other parts which might be the insulation we'll just do 0.1 and then for the outer layer I will do5 now you can see we have multiple layers however this is not it because just how we added the layers and changed the thickness of them individually we can also change the hatches within these layers so I can go over here I can type in insulation I'll add a completely white background ground and a dark gray stroke. I will lower the scale of it and I will rotate it for 90° and I will also lower the opacity of the stroke within the hatch. Now for the outer wall, I will select brick. I will rotate it for 90° and we're going to change the scale to 2.3. I'm going to add a white background as well. And now we have a full construction wall on this side. What I can do is I can select this other wall as well. I can use the eyropper tool and copy the properties. What may seem like an error here is that this may be oriented towards the right side and that's because of the alignment. Depending on where the wall was started and how the segment was built, the alignment changes. But we can quite easily just drag and drop this to the correct orientation as well. And then I can also do this for the other wall. So I will copy the properties here. Let's move this upwards to the correct orientation. And the same thing with this wall as well. Now these two walls, if you go inside the brick fill, uh we just need to change the orientation because the walls are set horizontally as well. And the same on this side too. So I've also added this concrete hatch to the core walls. And I will do the same to all of the interior walls as well. I will just first select them. That way it is applied to all of them at once. So, I'll go to fill. I'll go to hatch and I will go to concrete. And let's go to scale one. And I will make the stroke a darker gray. So, something like this is pretty much how what we can add to the walls to make them look more technical. Now, this and this already a big difference in terms of a technical floor plan. One thing that I will change here as well, I will move the house a bit more in the center of the paper and maybe that would be right for the conceptual plan as well. But the reason why I'm doing it here is because now we will add the grid lines. So I will just add the first one from this point to here. And I will make this a very light red with a soft stroke. And I will just add a circle. That way we can easily put in the number or letter that we need for it. And now I will just make this a group. And I will place them at the correct position which for this one seems to be here. In the next step, I will also add the dimensions. So for the dimensions, we can select this icon or use the Dsh shortcut and we'll make sure that we're using the chained and lock dimension mode because this will make us actually do dimensions [music] much faster. So I will go for each line here for this facade. And you can see how easy and fast this is. I can click enter to finish. And then we can also add one extra layer of dimension line which is more for the total. So I've added the dimension lines for the exterior. And one thing to keep in mind is that I'm trying to keep the distances between the two layers similar in all of the facads and elevations that I'm adding them. But now we'll also add these for the interior as well. For the interior assets, I'm basically just going to lower the appearance and the opacity a lot since this is more of a construction floor plan. And it just makes sense for these to be much lighter. Okay. So now I've also added interior dimensions. And I mean what could actually enhance this further to be even more useful as a construction floor plan is adding some leaders and arrows like this. So in this instance, we can just name this coffee bar. And then we can also name this pantry. And then even the pergolas for example, we can name this with a leader quite easily. Pragola wooden cover. And this</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=2043s">34:03</a> <strong>Draw an elevation</strong></p><p>Project the facade and add openings, materials and annotations.</p></td><td>kind of is how we can build up a construction plan as well. Now with that said, since we have the pergola quite well settled, we're going to go ahead and we are going to draw the first elevation of this home. So now it's time for us to move on to the elevations and sections. We're going to get started with the elevations first. And what I will do is that I will select the whole paper of the technical floor plan. I will use Ctrl C to copy and I will go to the model of elevations here. As soon as this opens up, I'm going to paste it. And now we have the exact floor plan that we have on the other model. Now for the elevations, I will go ahead and delete everything except this wall right here and the pergolas and the deck which is covering this area. And other than this, we won't need much else for now. So what I will do next is that I will move this upwards. I will first start with a rectangle tool. I'll draw a rectangle from that corner and I will drop it up to here and align it perfectly with the edge. That way we get the same exact scale. And I will give this a complete white fill for now. I'll give this a black stroke. And I'll give this the height of 3.5 m. Now on top of that I will draw another rectangle this time for the windows. And I will just copy this across all of the windows which are pretty similar in terms of size. But now all of these need to have the same height as well. So I will draw a line which goes across like this. And I will make sure that it has a height of 2.2 m. So this will be the line which sets up the height of the windows. And I will select all of these shapes here and I will choose the trim tool and I will simply just go over all of these. So now these lines I will connect them. I can just select them and click connect. So now these lines I can just click join. That way this acts as a rectangle. And I will do the same thing for all of these. And then I will go inside one of the windows. I'll use the offset tool. I'll click once on the starting point. And the width of the offset is going to be right about there. So now we have the offset tool as well. And now what I will do is that I will just work on this window. And since these are already placed and kind of have similar size, I will then after I complete this window just copy it across all of these. Let's call them placeholders in a way. Now since this is a sliding window, this leaf is going to be on top of this one. So then I will use the offset tool again and then I will take off these parts. Now I will join these surfaces together and I will give this a very very light blue fill and I will duplicate this across the other side. And now this I can just fill it with a uh light gray. And I can select all of them together and change the stroke to just pretty much black. In fact, I think this fill should be even darker. And then let's also make the stroke even darker and a little bit thicker. So now I can group this. And then I'll just move this across the whole elevation since these basically repeat. And now we have the windows and the elevation. Now, on top of this, we're also going to add this metal finishing here. I'll make the stroke completely black and [music] keep a very light fill here. So, let's do 100% on this fill as well. That will give it a nice finish. And I think it would be nice if we had a completely separate material here. And this would serve somehow as as an inside to all of this. I will make this a light gray stroke. And I think we could add a little bit of depth which we can easily simulate in the floor plan basically just by drawing a wall up here. And I think this would serve well for some extra depth to the elevation. And what I can do now is that I can simply just add a pol. And this could serve as a shadow. I'm going to lower the opacity to like around 20% here. And what I think we need here as well is just for this rectangle to have way thicker outlines. Now I'm also going to add a little bit of a concrete grading here. I will keep this as a light gray as well for now. I will also add the deck here at the front. This is going to be about 20 cm which is something like that. And I'll go to hatch, find a good wooden hatch. So this should be good. I'll increase this in size. I'll rotate this for 90°. And then I will also add a almost beige background here. Now, as far as the pergolas go, I will draw the columns here. The columns are going to be 0.2 in terms of thickness. So, around 20 cm. I will actually apply the same fill to these as well. And I am going to go back to the linear array. I'm going to get started on this side. And now I will add the beam here. And the beam can have a little bit of a taper here as well. And I think I should also make it a bit thinner. Then on top of these, I'm going to add the very very thin contra beams which come in uh directly at the elevation. I'm going to go ahead and copy the same appearance for these as well. One thing that I do notice is that the outline might be too thick. So I will do seven for these. And I'm going to use the array for these other beams. And I think I will place them every 30 cmters. So this should be about 20 of them. I think it's more. Yeah, this should be about 30. 30 seems okay for now. And then I can just add these manually. And then we're just going to have a very very thin one coming on top of this. Next up, what I will add here is that I will also add the casted shadows from the pergola. In that instance, I will select these thinner ones and I will duplicate them. I will make this a group and I will go inside the group. I will select all of them. I will give them a solid black fill, no stroke. And I will make this about 20% in terms of opacity. I'll start from here. Now I would add one more point here. That way it definitely seems like a beam. Uh so somehow as if it is in 3D I will add another point here. That way it meets perfectly in that direction. Now I will use this array here. Let's do 35. Click enter. So now I will go ahead and add the materials. So for this inside hatch I will add wooden planks and I am going to make the scale around eight. And then I will rotate it for 90°. And then I will also give this a background and also make the stroke a dark gray and make the stroke a lot more visible and add more weight to the stroke as well. And then go back to the background and just make it lighter. The other thing that I will do is that I will select the columns and inside the fill here I will rotate it back to a vertical grain. And now for this I will just leave it simple white plaster. Um but I will just add a little bit of texture to this. And I will just give it just a little bit of texture so it's not completely white. So something like this. Now I will add some sort of ground base here. I will make this diagrammatic. I will increase the scale to like seven and then give it a little bit of background. Now what I will do is that I will also get these grid lines here. Okay. So for now the reference floor plan I don't think we will need it. In the meantime what I will do is that I will simply add some vertical dimensions here as well. I'll take a dimension of the deck of the window height as well the wall height and also this metal detail finishing there and then I will also take one dimension of the total height. [music] Now I have also gotten these trees as assets here which I'm going to place them completely at the back. Then I will give them a light green fill and lower its opacity to 20%. And also what would be nice actually is just make the whole uh stroke a lot lighter. And yeah, I mean even the fill I do not like it as strong as we have it right now. I would want it more neutral. Yeah, I think something like that is much better. And in fact, I think I like it a lot more when they're simply white. Now what I'll also do is that I will also add the leader. So I'll click here once and another time to specify it correctly. So this is timber argola. This is limestone. This is off white plaster. This is going to be wooden cladding. And this is going to be black aluminum windows. Since these are way too bold at default, I think I'm going to spread them out a little bit. Something like this. So we can name this as our south elevation. This is the south elevation. So, I'm going to copy it. That way, you preserve all of the proportions. And I'm going to paste it onto our section page. And now, we're going to be working on the first section here. Before I do that, I am going to go</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=2648s">44:08</a> <strong>Draw a section</strong></p><p>Develop walls, floor build-ups, foundations and labels.</p></td><td>back to our construction floor plan drawing. And I will decide where I will take the section cut from. And in this instance, it's going to be uh exactly this spot. I will actually take the same color as the grid lines, but I will just make this thicker. And yeah, I think it needs to be a bit darker and more vibrant overall. This is going to be section A to a prim. Now I will need to copy this technical floor plan again [music] and I will paste it onto the section page. And now I will take off the windows and I'll take off everything else what we had from the elevations. Now what I'm going to do here is that I'll first copy the exterior walls and I will place them exactly where they belong. That way we also preserve the exact construction layers that we set earlier. Then we can also use the wall tool for the flooring as well. Now this will be 0.25 and it will be aligned to left. In fact, this will be.3. Now we can add a layer above. Another layer above and then two more layers below. Now this one is going to be 15. And then this one is going to be 0.05. This one will be our and these will be for our insulation. I'll use a dark stroke on this as well. I'll make sure that this is brought to front. We will also add an insulation here. Now the core will actually be like full on concrete here as well. This layer will be very thin and this one will just be our wooden flooring. So now I'm also adding the foundation footing and we'll add this across all of the grid lines. Okay. So now on top of all this I will also add the walls which are visible. I'll first just draw these lines and then I'll just move them from the layer of this paper to this one and then all of them will be visible and everything will be perfectly fine. So now I'm also adding the interior walls uh with the same simple hatch that we worked on all of these other areas. For the walls that are closer like this one which is visible but is not within the section cut. I am just simply using a white fill for now. And then I'm just duplicating this wall. I will add it right here. This is the walls between the rooms basically. And then here we also have a different wall. And now I'm basically copying this wall for the only reason being to basically get the right context and the right reference for the windows. So now I can basically be based off this and off this as well. And then we know that there are going to be 90 cm cabinets here. So this is exactly how we know that we're doing the right height of these. Once again, I will be using a very light blue fill on these. And then I'll use the offset tool for the aluminum frames. So, this will be black. However, we'll send this backward. Uh, not as black as this though, more so similar to what I did. Now, I'll select this. Once again, in order to have the same frame size, I basically reference this from down below. That way I can reference the frame, the black aluminum frame from this window. And then I will apply the same fill from here. I'll click send backward. Now the wall which is going to be a bit more behind. I'm going to keep it solid as well, but I will just keep it just a little bit darker than the completely white one that we have for the walls which are a bit more uh near us. So now we can delete this wall completely. Now I will switch to polish mode. I'll use the pen tool again to kind of draw the earth area. I'll just keep it a bit more organic. Even though this is more so a construction document, I will make sure that it has some aesthetic element to it. And then on this I will apply an earth hatch while keeping the scale a bit lower. And then I will also lower the opacity of the hatch stroke. And the outline of this should be at a much lower thickness. Let's lower the opacity of this as well. And this is kind of what we have as of now. Now we can also keep this as a door frame. I will once again use the offset tool over here to add the door frame. And then this inside part can have a lighter fill. And now let's also add a simple handle just by drawing a circle. and then a rectangle inside the circle. I'll bring this forward and that will keep this very soft in terms of fill and lower the thickness of the stroke. And I think what we can add for some extra context is just a human scale figure there. And now we're going to add the leader arrows for more context in terms of the construction materials. So I will place these along the section. So this will be the concrete footing. This will be the PVC insulation. This will be the thermal insulation, the concrete flooring, and then wooden herring bone flooring. So now we also have the section here. And as we go back, let's take a look at what we have so far. So we did do the construction floor plan. We also did create fully this elevation inside synapse and then we also did this section right here. Now when I see all this what comes to mind for me is the visualizations which I mentioned in the intro of the video and I am happy to</td></tr><tr><td><p><a href="https://www.youtube.com/watch?v=77TS_ITc8cg&#x26;t=3032s">50:32</a> <strong>Create visualizations</strong></p><p>Set up cameras, render the plan and edit image details.</p></td><td>tell you that now has come the time for me to show you that. So in order to start with visualization we're going to go here at the polish mode. I'm going to select the camera and I'll click once for the starting point of the view that I want and another time for the angle. And if you go in the preview, you can see that we already have the 3D scene almost kind of built out for us. I can also do a little bit of rotation to capture this a bit better. But what I want to show you is that now if you go back to the window configuration and [music] I choose this hill height of zero and the window height of 2.1 m and then I do this across all of these windows. Every single change that I'm making to the parametric windows here will be applied to the render as well. And then once we have set up the view and the kind of composition that we want, I can simply go to the prom bar. I'm going to paste my prompt here and I'm going to click apply. Meanwhile, that renders out for us. I'm going to place another camera in our kitchen here. And I will also increase the width here. I will lower the height a bit. Then I will apply the other prompt. And then before we see the results, I'm going to add one more camera right here on this bedroom. I will increase the width size here. I will lower the view to be at a very low angle. And now for the bedroom as well, I'm going to paste the prompt. I'm going to click apply. And now once this actually renders out. Let's go back to our view. Wow. So, as you can see, this is completely real scale to this render, which is absolutely amazing. By the way, it has kind of added something here, which is a wing that we don't have, but I don't think that's going to be a problem to edit it out with a prompt. Then look at the kitchen. This is super super cool and I think this is just amazing. There's nothing like this out there. And all of this drafting kind of pays off with with the visualizations in a way. It really does give me a dopamine hit. And then as we go to the bedroom, we also have this right here. I mean, this is just absolutely mindblowing to me. These generations are amazing nonetheless. But if you really want to see it even a step further, I can click segment here. And what the segmentation tool does is that it basically extracts every single object as an individual one so that we can stay in control even when AI is generating something. It it just gives you way much more control. So now I can select the bars stools and then I can just replace element. I uploaded this image of another stool and I can just click replace element and I'm sure that in a few seconds it will do this absolutely flawlessly. in it's basically an all-in-one workflow. Whereas before when I started architecture I had to do drafting in AutoCAD, 3D modeling in SketchUp, rendering in Nscape, post-production in Photoshop and now as you can see it automatically changed that for me which is absolutely amazing. Something that I'd like to test out is that if I highlight this home, am I able to edit this with a prompt and just say remove that home within the highlighted area? fill it in with landscape just like the rest of the outdoors. Let's see if this actually gets it right. This would be very, very interesting. And now it has removed that for us, which is absolutely insane. I mean, look at how much control this allows you to have. What I'm going to do now is I'm just going to copy these and I will place them inside our visualization model. And then let's look back at what we've been able to do in this video with Synapse. So [music] I started showing you off some of like the cool more flashy or supplementary features like the AI tracer and the floor plan generation. Then we were able to start drafting a real life project. So a villa we were able to start kind of sketching on the screen to do some sort of bubble diagrams and then from there we took it onto a conceptual floor plan. got that conceptual floor plan and actually used multi-layer walls and also window configuration to do a construction floor plan and then created an elevation with full drafting capabilities just like AutoCAD. But keep in mind this was all done in browser base where you don't have to move files, send them via email, make sure you're using the latest version. It's all saved in the cloud so it's much smoother. And then we also did a section, so kind of a documentation set. And then also been able to take the visualizations from a floor plan into a realistic 3D render, which is fully based in the real scale of the floor plan. And to top it all off, I just show you the segmentation feature, which allows you to stay in control of the generations either way, which I think it's absolutely crazy. So if you want to go ahead and try Synapse out for yourself, you can do that by clicking the first link below. With that said, if you want to watch me do another project inside of Synapse, you can go ahead and watch the video right</td></tr></tbody></table>

## Related guides

* [Generate a floor plan](/ai-and-automation/generate-a-floor-plan.md)
* [Draw and edit](/drafting.md)
* [Create an interior render](/ai-and-automation/create-an-interior-render.md)
* [Export your drawing](/import-and-export/export-your-drawing.md)
